Santa Ana Public Library’s (SAPL) Circle of Mentoring replicable program, an umbrella approach of mentoring relationships serving as the foundation across all of SAPL’s teen programming, was honored at a White House ceremony in November 2014.
In 2014, the Longmont (CO) Public Library teamed up with a robotics start-up, Robauto, to pilot a program where kids with autism build a library robot.
Encouraging innovation is one thing—paying for it is quite another. A Sparks! Ignition grant from IMLS would provide an excellent start in the creation of a new service or tool to implement at your library. Witch and devil fan alert: free books inside for the lucky and the speedy.
On June 18, the White House hosted its very first Maker Faire, where the Institute of Museum and Library Services and LEGO Systems announced STEM and STEAM initiatives for libraries across the country.
According to a 2011 Pew report, 72 percent of 16-17-year-olds used the public library in the previous year. This new report from the Institute of Museum and Library Services (IMLS) will provide the fuel teen librarians need to convince library stakeholders that dollars invested in teens are well spent.
In the coming weeks, staffers at Rhode Island’s Providence Community Library (PCL) are seeking to sign up hundreds of families for its new Ready for K! school readiness program, which aims to narrow the achievement gap for poor children.
The Institute of Museum and Library Services (IMLS) has announced that it is awarding $4,329,567 in grants to 20 museums and libraries in 17 communities in order to support the emerging role of these institutions in providing early learning opportunities, especially for low-income families.
Enter the Follett Challenge for a chance to receive up to $60,000. The American Library Association received a grant to establish a Center for the Future of Libraries. Apply for a Día Family Book Club Mini-Grant.
Maryland’s Howard County Library System, 2013 Gale/LJ Library of the Year, will use the $276,500 grant it has received from the Institute of Library & Museum Services (IMLS) to expand its HiTech program. The program is a STEM education initiative for teens that provides project-based classes in such skill areas as computer programming, 3-D animation, green energy, nanotechnology, music/video production, ebooks, game app design, cybersecurity, and robotics.
The Institute of Museum and Library Services (IMLS) today announced grants for 42 library projects totaling $14,670,66. Recipients in 27 states and the District of Columbia received funding, including the American Library Association, which will research the efficacy of early literacy programs; Westport (CT) Library, which hopes to create a new model for maker spaces; and the Chicago Board of Education, which plans to improve school librarians’ use of mobile technologies.
The Institute of Museum and Library Services has awarded the International Center for the History of Electronic Games (ICHEG) a grant in order to help preserve and curate a significant portion of its collection of approximately 50,000 video games and related artifacts, one of the world’s most extensive public collections.
The Institute of Museum and Library Services and the Campaign for Grade-Level Reading today unveiled a new report on the role of museums and libraries in early learning, and issued a call to action for policymakers, schools, funders, and parents to include these institutions in comprehensive early learning strategies.
On June 11, The White House honored 12 museum and library “Champions of Change” who are making a difference “for their neighborhoods and for our nation” in a ceremony in Washington, D.C., including 2013 Mover & Shaker Matthew C. Winner, pictured here with his wife, Aimee Winner.