August 30, 2016

Subscribe to SLJ

Pure Escapism | Programs That Pop

What do you do with an old storage room? With the help of a grant, around 40 kids, four months, and a lot of hard work and creativity, the Morton-James Public Library was able to transform a nondescript storage area into a real-life immersive puzzle game—­Nebraska City’s first escape room (and the first escape room in the world built by kids, as far as we can tell).

Pure Escapism | Programs That Pop

What do you do with an old storage room? With the help of a grant, around 40 kids, four months, and a lot of hard work and creativity, the Morton-James Public Library was able to transform a nondescript storage area into a real-life immersive puzzle game—­Nebraska City’s first escape room (and the first escape room in the world built by kids, as far as we can tell).

Scholastic to Launch New Multi-platform Series Led by Scott Westerfeld

scholastic

Bestselling author of the “Uglies” series to lead a new series that spans across multiple books and an interactive gaming environment.

ICivics Upgrades “Win the White House” Game

icivics-Win-the-white-house-TN

A popular, interactive, and nonpartisan game that engages kids in the electoral process has been revamped.

Steampunk, SLIME, and Game Design: Lead the Change Fast-Learning Sessions

EH160405_SteamPunk

Three rapid-fire presentations on steampunk making, organizing a regional maker expo, and digital game design wrapped up our Lead the Change Maker Workshop.

Goodbye, Boring Database Instruction. Hello, Search App Smackdown!

1603-SearchApp-TN

How a high school librarian turned turn “uncool” database lessons into a fun, challenging, and competitive game.

This article was published in School Library Journal's March 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.

Twenty-Five Vlogs for Teens (and Teen Librarians)

michelle phan_TN

Librarian and blogger Molly Wetta presents 25 notable channels and vlog series—covering categories such as gaming, beauty, and science and technology, and more—that may be of interest to teens.

Fantasy Geopolitics

Developed by Minnesota high school social studies teacher Eric Nelson, Fantasy Geopolitics is an easy, fun and social way to get learners thinking about our flattened world.  Nelson began the game in 2009 as a strategy to engage his own students at North Lakes Charter School. Leveraging the popularity and competition of fantasy sports, this […]

Bring International Games Day to Your Library on November 21

IGD_LOGO_small

International Games Day (November 21) gives participating libraries a chance to raise awareness about gaming in libraries, engage with their students and patrons in a different way, and bring together gamers from across their community.

Game on! Gaming at the Library | SummerTeen 2015

SLJTeen_150819_Gaming2

Looking to incorporate games in your library’s programming and collections? A panel of librarians shared ideas and best practices on the topic during the first ever teen services track of SLJ’s SummerTeen all-day virtual event on August 13.

Play-Based Learning for Teens, Via Board Games

SLJTeen_Dice

The maker movement has shown the efficacy and potential for play-based learning at higher grade levels. Chris Harris posits that an incredibly successful way to implement play-based learning in K–12 content areas is through games.

Game Design-Based Lessons can Help Shrink the Digital Divide, Says Study

Ming Ming Chui

Daily technology-based lessons, specifically those around game design that are taken for school credit, can help bridge the digital divide among students—particularly that between boys and girls, according to a new study.

Common Sense Education Launches Choose-Your-Own-Adventure Gaming Platform

CommonSenseMedialogo

Digital Compass, a choose-your-own-adventure gaming platform, aims to teach middle school students about the opportunities and pitfalls of the digital world.

Author Cecil Castelluci is Offering a Book Based Gaming Package to Libaries

Author Cecil Castelluci is Offering a Book Based Gaming Package to Libaries

Author Cecil Castelluci (Tin Star) has made a table top RPG for Tin Star, kind of like D&D, where you play aliens who dock on the space station and interact with the characters from the book on a mini adventure. You don’t have to have read the book to play the game, or play the […]

Classic arcade games in your browser? Thanks again Internet Archive!

Classic arcade games in your browser?  Thanks again Internet Archive!

Attention boomers, devoted (and nostalgic) gamers, and students of popular culture: A new section of the Internet Archive Software Collection,  the largest vintage and historical software library in the world, providing instant access to millions of programs, CD-ROM images, documentation and multimedia. is the Internet Arcade. The coin-free Arcade, featuring more than 900 games, is […]

National Library Lock-in Event Features Authors, Games, and Minecraft

National Teen Lock-oin

The National Teen Library Lock-in grew out of an event coordinated by Jennifer Lawson from San Diego County Library in 2011 and has become a popular celebration that connects teens and librarians across the country. Youth services librarian Claudia Haines shares how the addition ofMinecraft set this year’s celebration apart.

Gaming the Common Core: Many board games align with the standards

Gaming the Common Core: Many board games align with the standards

When the library profession gathers in Las Vegas this month for ALA’s annual conference, how can we not consider gaming in libraries? Play-based learning is an effective way to address the learning style changes of the Common Core and other emerging standards.

This article was published in School Library Journal's June 2014 issue. Subscribe today and save up to 35% off the regular subscription rate.

Gen i Revolution: gaming personal finance and designing a new mission

Gen i Revolution: gaming personal finance and designing a new mission

Please share this with teachers of business, economics, social studies and game design. I only recently discovered Gen i Revolution, the web-based personal finance game that challenges 7th through 12th grades students with a series of missions covering such concepts as: building capital, investing in human capital, budgeting, credit, risk and return, stocks, bonds, mutual funds, […]

Teens Review ‘Killzone: Shadow Fall’, ‘Salute’ and ‘Music Speaks’ | Music and Games

Music Speaks, by Candice Glover

Tired of boy bands? Our teen reviewers think Little Mix and Candice Glover offer welcome respite. Gamers will be happy to know that Shadow Fall kicks the Killzone franchise up a notch.

Board Games to Support the Common Core

Board Games to Support the Common Core

Christopher Harris believes that board gaming is a strong contender to become the “Next Big Thing” in schools. Yet no sector of education has laid claim to it. Could libraries be the place where gaming flourishes?

This article was published in School Library Journal's October 2013 issue. Subscribe today and save up to 35% off the regular subscription rate.