A popular, interactive, and nonpartisan game that engages kids in the electoral process has been revamped.
Three rapid-fire presentations on steampunk making, organizing a regional maker expo, and digital game design wrapped up our Lead the Change Maker Workshop.
How a high school librarian turned turn “uncool” database lessons into a fun, challenging, and competitive game.
This article was published in School Library Journal's March 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.
Librarian and blogger Molly Wetta presents 25 notable channels and vlog series—covering categories such as gaming, beauty, and science and technology, and more—that may be of interest to teens.
Developed by Minnesota high school social studies teacher Eric Nelson, Fantasy Geopolitics is an easy, fun and social way to get learners thinking about our flattened world. Nelson began the game in 2009 as a strategy to engage his own students at North Lakes Charter School. Leveraging the popularity and competition of fantasy sports, this […]
International Games Day (November 21) gives participating libraries a chance to raise awareness about gaming in libraries, engage with their students and patrons in a different way, and bring together gamers from across their community.
Looking to incorporate games in your library’s programming and collections? A panel of librarians shared ideas and best practices on the topic during the first ever teen services track of SLJ’s SummerTeen all-day virtual event on August 13.
The maker movement has shown the efficacy and potential for play-based learning at higher grade levels. Chris Harris posits that an incredibly successful way to implement play-based learning in K–12 content areas is through games.
Daily technology-based lessons, specifically those around game design that are taken for school credit, can help bridge the digital divide among students—particularly that between boys and girls, according to a new study.
Author Cecil Castelluci (Tin Star) has made a table top RPG for Tin Star, kind of like D&D, where you play aliens who dock on the space station and interact with the characters from the book on a mini adventure. You don’t have to have read the book to play the game, or play the […]
Attention boomers, devoted (and nostalgic) gamers, and students of popular culture: A new section of the Internet Archive Software Collection, the largest vintage and historical software library in the world, providing instant access to millions of programs, CD-ROM images, documentation and multimedia. is the Internet Arcade. The coin-free Arcade, featuring more than 900 games, is […]
The National Teen Library Lock-in grew out of an event coordinated by Jennifer Lawson from San Diego County Library in 2011 and has become a popular celebration that connects teens and librarians across the country. Youth services librarian Claudia Haines shares how the addition ofMinecraft set this year’s celebration apart.
When the library profession gathers in Las Vegas this month for ALA’s annual conference, how can we not consider gaming in libraries? Play-based learning is an effective way to address the learning style changes of the Common Core and other emerging standards.
This article was published in School Library Journal's June 2014 issue. Subscribe today and save up to 35% off the regular subscription rate.
Please share this with teachers of business, economics, social studies and game design. I only recently discovered Gen i Revolution, the web-based personal finance game that challenges 7th through 12th grades students with a series of missions covering such concepts as: building capital, investing in human capital, budgeting, credit, risk and return, stocks, bonds, mutual funds, […]
Tired of boy bands? Our teen reviewers think Little Mix and Candice Glover offer welcome respite. Gamers will be happy to know that Shadow Fall kicks the Killzone franchise up a notch.
Christopher Harris believes that board gaming is a strong contender to become the “Next Big Thing” in schools. Yet no sector of education has laid claim to it. Could libraries be the place where gaming flourishes?
This article was published in School Library Journal's October 2013 issue. Subscribe today and save up to 35% off the regular subscription rate.
Many popular fanfiction stories are based on books that can be found in school libraries: The Hunger Games, Percy Jackson, and, of course, Harry Potter. For most fanfiction authors, though, that’s where the connection between fanfiction and school ends: they’ve never been asked by a teacher or librarian about their out-of-school writing.
When it comes to fanfiction and academics, there is a long history of non-fans writing and doing things that fans don’t particularly like, so you should be extraordinarily careful when you introduce fanfiction-based exercises to wary young fans.
“You hear a lot about gaming and engaging kids in STEM subjects, says teacher Jason Sellers. “So, I wondered, what does gaming look like in English?” Sellers, a teacher at the French American International School in San Francisco, found out, basing a classroom lesson in Playfic, an online community where users write, share, and play games using Inform 7, a programming system for creating interactive fiction based on natural language.