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July 23, 2014

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Gaming the Common Core: Many board games align with the standards

Gaming the Common Core: Many board games align with the standards

When the library profession gathers in Las Vegas this month for ALA’s annual conference, how can we not consider gaming in libraries? Play-based learning is an effective way to address the learning style changes of the Common Core and other emerging standards.

This article was published in School Library Journal's June 2014 issue. Subscribe today and save up to 35% off the regular subscription rate.

Candy Crush

Hello, my name is Liz, and I’m obsessed with Candy Crush. For those of you who aren’t playing . . . . Candy Crush Saga is a game you can play on your phone or computer. It’s one of those “match 3 objects” games, (in this case candies) with each board having a different set of challenges (get a [...]

You Don’t Need to Go to Comic-Con to Have Fan Literacies

You Don’t Need to Go to Comic-Con to Have Fan Literacies

Many popular fanfiction stories are based on books that can be found in school libraries: The Hunger Games, Percy Jackson, and, of course, Harry Potter. For most fanfiction authors, though, that’s where the connection between fanfiction and school ends: they’ve never been asked by a teacher or librarian about their out-of-school writing.

Fanfiction: What Educators Really Need to Know

Fanfiction: What Educators Really Need to Know

Do young fanfiction authors seek the kind of feedback that educators would find “useful” in K-12 settings, and are fanfiction communities really the nurturing environments of peer-critique that some make them out to be?

‘World War Z’ At the Movies: Some Critical Thinking Questions

‘World War Z’ At the Movies: Some Critical Thinking Questions

Media literacy discussion points covering novel-to-film adaptations, marketing, genre, screen violence, and more.

DIY Summer Fun | Crafts, Games, and More!

Stone Skipping and other Fun Old-Time Games

Want to keep kids occupied and reading all summer? Share these craft and activity books with them. In addition to offering an outlet for creativity, they’ll have children working with numbers and decoding and interpreting diagrams and symbols. The books also make excellent resources for adults leading summer programs and year-round groups.

Transmedia in Schools and Libraries: Thoughts and Strategies from Tyler Weaver

“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

Transmedia in Schools and Libraries: Thoughts and Strategies from Tyler Weaver

“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

Teaching Transmedia with Comics: A Conversation with Tyler Weaver

“By allowing students to create with a medium, you give them the chance to explore the potential of the medium and of themselves. The exploration of potential is beautiful…”

Media Literacy, Powerfully: A Model for School Librarian and Classroom Teacher Collaboration

“We use cereal boxes which hang in the library to identify the different aspects used to sell to adults vs children…”

Exploring Common Core’s Informational Text… with Violent Video Games

I’ll hazard that many of us don’t immediately think “games” when we think of “transliteracy,” but why not?

2012 Gift Guide for Pop Culture Geeks and Media Mavens

The Dark Knight screenplays, a Doctor Who board game, The Princess Bride, and a lot more…

U.S. State Department Launches Online Game to Aid English Learners

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The U. S. government has joined the list of organizations using gaming to enhance learning. This week, the Department of State released a new game to give English-language students a hands-on way to augment their mastery of English.

BrainPop Game(s)Up on the election

At the ISLMA Conference last week, Lisa Perez of Chicago Public Schools shared  BrainPop’s election resources (free through Election Day) and its new GameUp features, that she has found valuable in gamifying professional development with the librarians in her district.
Although because of Sandy we are without power at home and school, the kind folks [...]

BrainPop Game(s)Up on the election

At the ISLMA Conference last week, Lisa Perez of Chicago Public Schools shared  BrainPop’s election resources (free through Election Day) and its new GameUp features, that she has found valuable in gamifying professional development with the librarians in her district.
Although because of Sandy we are without power at home and school, the kind folks [...]

BrainPop Game(s)Up the election

At the ISLMA Conference last week, Lisa Perez of Chicago Public Schools shared  BrainPop’s election resources (free through Election Day) and its new GameUp features, that she has found valuable in gamifying professional development with the librarians in her district.
Although because of Sandy we are without power at home and school, the kind folks [...]

Explore, Create, Survive: ‘Minecraft’ is a versatile and fun game with broad appeal

Minecraft

“Can you teleport me?” “How do I fly?” “I need a sword.” “What are you building?” These eclectic exclamations are the sounds of a room full of teens playing Minecraft (www.minecraft.net). We play every other Wednesday in Chicopee (MA) Public Library’s computer lab, often filling all ten computers, and are occasionally joined by teens playing from home. They play freely, building whatever suits their fancies. As I’ve watched these teens discover skills in the game, I’ve been thinking about Minecraft’s potential for both structured and unstructured activities.