December 1, 2016

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Game Changers: Books Based on Video Games

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Novels, graphic novels, and comics drawn from video games and their characters have broad appeal.

This article was published in School Library Journal's November 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.

The Surprising Impact of Brain Games on Learning

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Playing computer games designed to improve cognitive functions can increase students’ test performance more than traditional methods, such as one-on-one tutoring, according to a Yale study.

ICivics Upgrades “Win the White House” Game

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A popular, interactive, and nonpartisan game that engages kids in the electoral process has been revamped.

Video Games Weekly: Video Game Genres 101

This week, I wanted to reach out to those of you who are not very familiar with video games. So, I thought it might be helpful to write out a list of video game genres and definitions! I will probably be linking to this article frequently, and will update it as new genres/terms emerge in […]

Review: ‘Yu-Gi-Oh!’ 3-in-1 Volume 1

Yu-Gi-Oh! became popular in US due to the cartoon and trading card game, but it started out as a manga. It was brought over here by Viz Media as part of the debut of Shonen Jump manga magazine and was one of the anchor titles. Yu-Gi-Oh! emphasizes the importance of friendship while also indulging in […]

A “Completely and Utterly Disgusting” Game, Among Others | Touch and Go

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With only a few weeks left before summer is over, it’s time to download a few playful apps. While fun and games rule, you’ll discover that planning, strategy, and skill also come into play. Oh, yes, and then there’s that “completely and utterly disgusting” game for fans of Roald Dahl.

Game Design-Based Lessons can Help Shrink the Digital Divide, Says Study

Ming Ming Chui

Daily technology-based lessons, specifically those around game design that are taken for school credit, can help bridge the digital divide among students—particularly that between boys and girls, according to a new study.

Author Cecil Castelluci is Offering a Book Based Gaming Package to Libaries

Author Cecil Castelluci is Offering a Book Based Gaming Package to Libaries

Author Cecil Castelluci (Tin Star) has made a table top RPG for Tin Star, kind of like D&D, where you play aliens who dock on the space station and interact with the characters from the book on a mini adventure. You don’t have to have read the book to play the game, or play the […]

IPad Games Blend with the Physical World | SLJ Reviews Osmo

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“Osmo is part app and part iPad, with a little physical hackery thrown in,” writes Chad Sansing, who considers the new gaming platform’s potential for the classroom in his review.

This article was published in School Library Journal's January 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.

AfterSchool Edge: Keep Them Edutained | Reference Online

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AfterSchool Edge pulls together different games into a tablet or desktop computer. Though more entertaining than academic, this is a quick and easy way to offer gaming options to the elementary school set.

This article was published in School Library Journal's January 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.

Classic arcade games in your browser? Thanks again Internet Archive!

Classic arcade games in your browser?  Thanks again Internet Archive!

Attention boomers, devoted (and nostalgic) gamers, and students of popular culture: A new section of the Internet Archive Software Collection,  the largest vintage and historical software library in the world, providing instant access to millions of programs, CD-ROM images, documentation and multimedia. is the Internet Arcade. The coin-free Arcade, featuring more than 900 games, is […]

Gaming the Common Core: Many board games align with the standards

Gaming the Common Core: Many board games align with the standards

When the library profession gathers in Las Vegas this month for ALA’s annual conference, how can we not consider gaming in libraries? Play-based learning is an effective way to address the learning style changes of the Common Core and other emerging standards.

This article was published in School Library Journal's June 2014 issue. Subscribe today and save up to 35% off the regular subscription rate.

Candy Crush

Hello, my name is Liz, and I’m obsessed with Candy Crush. For those of you who aren’t playing . . . . Candy Crush Saga is a game you can play on your phone or computer. It’s one of those “match 3 objects” games, (in this case candies) with each board having a different set of challenges (get a […]

You Don’t Need to Go to Comic-Con to Have Fan Literacies

You Don’t Need to Go to Comic-Con to Have Fan Literacies

Many popular fanfiction stories are based on books that can be found in school libraries: The Hunger Games, Percy Jackson, and, of course, Harry Potter. For most fanfiction authors, though, that’s where the connection between fanfiction and school ends: they’ve never been asked by a teacher or librarian about their out-of-school writing.

Fanfiction: What Educators Really Need to Know

Fanfiction: What Educators Really Need to Know

Do young fanfiction authors seek the kind of feedback that educators would find “useful” in K-12 settings, and are fanfiction communities really the nurturing environments of peer-critique that some make them out to be?

‘World War Z’ At the Movies: Some Critical Thinking Questions

‘World War Z’ At the Movies: Some Critical Thinking Questions

Media literacy discussion points covering novel-to-film adaptations, marketing, genre, screen violence, and more.

DIY Summer Fun | Crafts, Games, and More!

Stone Skipping and other Fun Old-Time Games

Want to keep kids occupied and reading all summer? Share these craft and activity books with them. In addition to offering an outlet for creativity, they’ll have children working with numbers and decoding and interpreting diagrams and symbols. The books also make excellent resources for adults leading summer programs and year-round groups.

Transmedia in Schools and Libraries: Thoughts and Strategies from Tyler Weaver

“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

Transmedia in Schools and Libraries: Thoughts and Strategies from Tyler Weaver

“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”

Teaching Transmedia with Comics: A Conversation with Tyler Weaver

“By allowing students to create with a medium, you give them the chance to explore the potential of the medium and of themselves. The exploration of potential is beautiful…”