“How can you tell a story in a game and have it be school-appropriate, while simultaneously making the student think about the implications of what they enjoy playing?”
Transmedia in Schools and Libraries: Thoughts and Strategies from Tyler Weaver
Transmedia in Schools and Libraries: Thoughts and Strategies from Tyler Weaver
Teaching Transmedia with Comics: A Conversation with Tyler Weaver
Media Literacy, Powerfully: A Model for School Librarian and Classroom Teacher Collaboration
Exploring Common Core’s Informational Text… with Violent Video Games
2012 Gift Guide for Pop Culture Geeks and Media Mavens
U.S. State Department Launches Online Game to Aid English Learners
BrainPop Game(s)Up on the election
At the ISLMA Conference last week, Lisa Perez of Chicago Public Schools shared BrainPop’s election resources (free through Election Day) and its new GameUp features, that she has found valuable in gamifying professional development with the librarians in her district.
Although because of Sandy we are without power at home and school, the kind folks [...]
BrainPop Game(s)Up the election
At the ISLMA Conference last week, Lisa Perez of Chicago Public Schools shared BrainPop’s election resources (free through Election Day) and its new GameUp features, that she has found valuable in gamifying professional development with the librarians in her district.
Although because of Sandy we are without power at home and school, the kind folks [...]
BrainPop Game(s)Up on the election
At the ISLMA Conference last week, Lisa Perez of Chicago Public Schools shared BrainPop’s election resources (free through Election Day) and its new GameUp features, that she has found valuable in gamifying professional development with the librarians in her district.
Although because of Sandy we are without power at home and school, the kind folks [...]
Explore, Create, Survive: ‘Minecraft’ is a versatile and fun game with broad appeal

“Can you teleport me?” “How do I fly?” “I need a sword.” “What are you building?” These eclectic exclamations are the sounds of a room full of teens playing Minecraft (www.minecraft.net). We play every other Wednesday in Chicopee (MA) Public Library’s computer lab, often filling all ten computers, and are occasionally joined by teens playing from home. They play freely, building whatever suits their fancies. As I’ve watched these teens discover skills in the game, I’ve been thinking about Minecraft’s potential for both structured and unstructured activities.







