ScratchJr is designed for younger learners and hardwired for telling stories. Tips for integrating ScratchJr and coding with storytelling, from library media specialist Addie Matteson.
An upgrade of the popular robotic sphere, SPRK+ sports a tougher, transparent shell and other features, all toward making STEAM learning fun.
Spell your name with emoji. Draw a snowflake. Create an Angry Birds game. Download Hopscotch and start coding these and other projects in minutes.
We are having tremendous success with our Teen MakerSpace at The Public Library of Mount Vernon and Knox County (OH) and are very excited to see the teens in our community using the space and learning new things. We have learned that certain items are more popular than others, with the button makers and 3D […]
We set out with several goals in mind when created the Teen MakerSpace at The Public Library of Mount Vernon and Knox County in Ohio. One of those goals was to engage our teens in learning how to code. We created a bank of iPad stations to help facilitate this goal and pre-loaded it with […]
This Saturday, May 14 is Scratch Day, a time to embrace all things coding. You can start by checking out a bevy of new books on the subject.
As emphasis on STEM grows, many legislatures want to push these classes in K-12 programs, as has been done in New Mexico and Kentucky, among other states.
The leader of Rosen Publishing assumes key role in advancing the thinking and learning of youth in our digital society.
In Cupertino, young adults teach computer science to peers and run an all-night hackathon at the library.
Distance didn’t keep these three school librarians from scoring a grant for Finch robots so that their students could all code together.
Expert panelists from our recent webcast share advice on how—and why—to dive into robotics with your students.
School Library Journal reviews Ozobot, the golf-ball size robot designed to draw kids into learning programming.
This article was published in School Library Journal's February 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.
School librarians around the country are helping their students participate in Hour of Code—the worldwide movement held during Computer Science Education Week to introduce learners of all ages to computer programming.
Can a good story really be told while trying to teach kids how to code? With the push for more STEM (Science, Technology, Engineering, and Math) learning and higher STEM standards in our country’s public schools, it’s no surprise that someone out there is trying to incorporate good storytelling and science. But a story about […]
Teacher librarian Phil Goerner offers ways librarians can jumpstart computer programming activities with kids and teens during Hour of Code, taking place December 7–13.
SLJ reviews the 2.0 version of Sphero, one of the maker movement’s “robotic darlings,” writes Wendy Stephens, who takes the new, clear skinned SPRK through its paces.
This article was published in School Library Journal's October 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.
During the jam-packed event on July 29, nearly 2,000 educators, principals, and superintendents from across New York City’s five boroughs were encouraged to rethink their teaching with new practices and digital tools this fall—and beyond.