December 16, 2017

The Advocate's Toolbox

Top Tools for Computer Science Learning, AR/VR, and Game Design

Four tech experts recommend a selection of websites and applications.

This article was published in School Library Journal's December 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Virtually There: Kids are using VR to explore worlds and create new ones

These educators are embracing virtual reality as a new tool for student engagement, collaboration, and content creation.

This article was published in School Library Journal's October 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

My Principal Is ‘All Over the AR Points.’ Readers Respond to Leveling.

Our feature story on reading levels, “Thinking Outside the Bin,” quickly proved to be among our most popular stories so far this year. As expected, there was plenty of feedback from readers

The Educational Potential of Augmented Reality

Consider this your cheat sheet to augmented reality. There’s so much more than Pokémon Go.

VR, Whole Libraries in a Contact Lens: ISTE 2016 Top Takeaways

Nearly 20,000 attendees convened in Denver for a notably robust ISTE 2016. From virtual reality to the new open resources platform Amazon Inspire, SLJ taps the highlights.