Educators at Discovery Education’s learning summit last month in Maryland talk of how digitization requires strategy and training—not just putting a device into student’s hands.
This past January, the Alliance for Excellent Education published a report showing school librarians in the front lines of the education movement to shepherd digital tools and skills into the hands of students.
“The EV3 is one of those toys that transcends consumerism and becomes a pathway into new kinds of hands-on production and learning for kids and adults alike,” writes Chad Sansing in our review of LEGO’s latest version of the popular Mindstorms robotics platform.
Video, audio, and images can help students gain deeper understanding of a question. Previously, struggling readers might have had assessment questions read aloud to him or her. Now, multimedia tools allow these students to take tests independently.
Students, parents, and teachers can now borrow science experiments along with other materials from the Denton (TX) Public Library and run their own chemical and mechanical observations in class—and at home.
In this month’s Tech Tidbits column, Phil Goerner highlights perennial apps while also reminding us that learning isn’t about the tools, it’s about how we teach people to use the tools most effectively.
Buncee is “an easy fit for digital storytelling and scrapbooking, flipping, presenting, marketing, and for communicating with parents and community,” says Joyce Valenza.
‘Axel’s Chain Reaction,’ an original story app written by Allison Pomenta and illustrated by Mónica Armiño, provides multiple avenues to explore in a classroom, including a nonfiction investigation on kinetic art. It will also serve character education programs.
Without net neutrality, also known as the open Internet, kids’ access to online resources could be negatively impacted, with commercial sites and services eclipsing other content online, AASL president Gail Dickinson and others say.
Nine-year-old Matthew is the owner of a brightly-colored prosthetic Robohand that was created in the MakerSpace of the Johnson County Library in Overland Park, KS.
Looking for an authentic strategy for inspiring student writing? Joyce Valenza recommends Tellitmyway, a new nonprofit site, which she describes as a “living, breathing example of the oral tradition in the digital age.”
With a society that’s growing increasingly diverse, librarians should proactively integrate cultural aspects of “diverse linguistic, cultural, and socioeconomic groups” into programs and services.
An alternative to Google Hangouts, the Learning Revolution Project lets you use a free public Blackboard Collaborate room to host your own education-related webinar.
Rebecca Forth doesn’t want kids to simply play Minecraft, she wants them to design their own worlds in the virtual building game. They can do just that and learn the necessary coding skills in a program set to launch at the Healdsburg branch of the Sonoma County (CA) Library in March 2014.
There’s nothing like a book recommendation from a friend. Encourage students to share their opinions by creating a student-driven book review site. Richard Byrne shows you how in the accompanying screencasts.
This article was published in School Library Journal's January 2014 issue. Subscribe today and save up to 35% off the regular subscription rate.
A collaborative project of the Library of Congress, Brigham Young University and the Ad Council, “Readers to the Rescue” is a “visual mad-lib set” inside a library inhabited by a cast of storybook characters, including Pinocchio, Humpty-Dumpty and Sleeping Beauty.
A look at some of the recent infographics about libraries and librarians, including one, “Librarians in the Digital Age,” produced by USC’s Master of Library and Information Management program.
A new Harvard study examines US students’ attitudes towards technology in schools. Although 78 percent own cell phones, activating them in schools is restricted, which frustrates students. Students also express frustration with school’s limited WiFi access, Internet filtering, monitoring, and the push to embrace tablet computers.